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The Game(s) of GolfCross®

Due to the amazing characteristics of the oval GolfCross ball and the design of the course, GolfCross® has three very distinct game styles that can be played as follows;

GolfCross Stroke PlayThe 'Stroke Play' Game is clearly the one for all players including golf novices, new players and current hi-handicap players. Due to the oval GolfCross® ball being slightly larger than a round golf ball and that every shot is taken from the tee cup, the ease of hitting the ball cleanly especially on the fairway is of enormous benefit to the beginner (as well as to the course, as taking divots is very rare). As the ball is virtually impossible to slice or hook, players will have the advantage of hitting cleaner, straighter shots at a far higher percentage than trying to hit a round ball off the ground.

Most regular golfers have partners, friends and children they would love to play golf with, but due to the third parties un-willingness to go out, feel embarrassed and be devastated by having a poor round, (as they experienced from their one and only time!), they just tend to never play again or just keep trying once a year after they have forgotten how bad their first time was.

One of the great benefits of the 'stroke play' game if played on a converted golf course, is the fact that, if need be, the golfer can still play golf and the others can play GolfCross® even though they are all out together. Where possible, courses will be set up so that the golf greens and the GolfCross® yards are of the same par and stroke index, so all the players, even though they are playing different games at the same time, can still compete against each other.

A's ball is inside the yard so he can turn the goal to face him.

B's ball is outside the yard. He will have to play into the yard in order to turn the goalmouth towards him or he can try to shoot in over the top of the goal (a punt) from outside the yard.

The Tactical or 'Match Play' Game is only discovered after playing GolfCross® . An endless amount of players and pro's who come along to investigate GolfCross® for the 'stroke play' game finish the day raving about the 'tactical game'. Due to the oval GolfCross ball being so versatile in its flight patterns and with the rules of the game meaning the goal can be turned against the opposing player, even top golf pro's have admitted they have been caught by the bug which is GolfCross®.

Turning against, or blocking off as its better known, introduces a challenging tactical element to match play. Its based on one of golf's oldest rules; that the farthest away plays first.

Red plays first because he's farther away and secures a handy goaling out position just outside the yard. Seeing Red's position, Blue lays away, finds the yard and being at a greater distance from the goal, plays first. As he's in the yard he gets the right to turn the goal to a favourable position for himself. If he goals out, and here's the rub, the goal will not be turned back to the facing position for Red when its his turn as it would be in stroke play. It must stay in the last position. Red will now have to take a country punt or play an extra stroke to get into the yard and receive turning rights.

If Blue misses and remains in the yard, he needs another shot at goal and so loses his one stroke advantage. Worse still, there's very little yard room at the goal end, so if he miscalculates direction or height he could run off the yard and be forced to play back to a goal that is now turned against him.

In GolfCross®, although a certain amount of skill is taken away from the use of the club (which generally only pro's or single handicappers can do anyway), its certainly made up for in the thinking required to position the ball to gain the best flight pattern and also for correct club selection, that's why we say:

GolfCross® is "The game that lets you play like a pro, but demands that you think like one too"

The 1-hour game. A huge threat to golf is the reducing amount of time people have available for leisure activities; longer hours, more responsibilities, more stress, this is the 'norm' in today's world. One of the options GolfCross® offers on specific courses is a 5 or 6 goal set-up which lets the game be completed in approximately 1 hour, allowing players to get a game in before or after work, or even at lunchtime. GolfCross® is new and innovative and these courses are part of the original strategy.